Engaging Virtual Environments

These projects apply the latest technologies to education and healing, creating interfaces and tangible experiences for virtual reality and internet-of-things devices. We access the power of an advancing sector to promote equality and inclusiveness, reduce suffering, and enhance our capacity to teach and learn.

Active Projects

ASPECT Hub uses sophisticated language-based devices like Amazon Echo or Google Home as a personalized educational tool to help children with varying proficiencies to work on verbal and echoic skills.

Spirit Tech looks at brain-based technologies, including the contemporary manifestations of the use of psychedelic substances for spiritual growth, neurofeedback-guided meditation practices, transcranial magnetic stimulation applied toward the development of paranormal skills, church services held in virtual reality, and even technology for brain-to-brain communication that may enable groups to drum up a high degree of collective fervor more efficiently. But these exciting developments are only the tip of the iceberg when it comes to the future of spirit tech.

Teaching Modeling and Simulation in the Humanities strives to make modeling and simulation more widely available to scholars in humanities disciplines by integrating computer simulations that express their theories.

viaSTEM aims to rectify the inequalities minority students face in receiving a meaningful STEM education by giving students the chance to experience STEM through simulation.

Virtual Reality for Nightmare Disorder creatively uses VR to help those with Nightmare Disorder condition their brains, gaining greater control over visual imagery, they are then use those skills to dispel their nightmares.