These projects apply the latest technologies to education and healing, creating interfaces and tangible experiences for virtual reality and internet-of-things devices. We access the power of an advancing sector to promote equality and inclusiveness, reduce suffering, and enhance our capacity to teach and learn.
Digital Ethics is a public education and communication project that fosters discussions on the ethics of computing and data-science technologies. We aim to bridge the gap between thought leaders and practitioners by surfacing and analyzing the positive and negative experiences of those involved in creating and using digital decision tools, systems, methods, and data.
Spirit Tech looks at brain-based technologies, including the contemporary manifestations of the use of psychedelic substances for spiritual growth, neurofeedback-guided meditation practices, transcranial magnetic stimulation applied toward the development of paranormal skills, church services held in virtual reality, and even technology for brain-to-brain communication that may enable groups to drum up a high degree of collective fervor more efficiently. But these exciting developments are only the tip of the iceberg when it comes to the future of spirit tech.
Teaching Modeling and Simulation in the Humanities strives to make modeling and simulation more widely available to scholars in humanities disciplines by integrating computer simulations that express their theories.
Virtual Reality for Nightmare Disorder creatively uses VR to help those with Nightmare Disorder condition their brains, gaining greater control over visual imagery, they are then use those skills to dispel their nightmares.